TI-BASIC:Light Cycles
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Jump to navigationJump to searchIf you remember the old movie, Tron, you might remember the premise of this game. You control a cycle (or in this case, a pixel) that moves in a direction until you change the direction. It leaves a path, and if you hit the path, or the wall, you lose. The trick here is that you must out last your opponent: an AI. This version of Light Cycles for the calculator utilizes a simple AI system that makes it kind of intelligent. Please try to understand the code and learn from it.
The Code
:Full :FnOff :AxesOff :0→Xmin:1→ΔX :0→Ymin:1→ΔY :ClrDraw :Vertical Xmin :Vertical Xmax :Horizontal Ymin :Horizontal Ymax :60→A:92→B :2→C:2→D:25→G :Pxl-On(A,B :Pxl-On(C,D :Text(-1,28,31,"READY? :Pause :For(E,26,36 :Line(29,E,67,E,0 :End :Repeat G=45 or not(pxl-Test(A,B) and pxl-Test(C,D :getKey :If Ans :Ans→G :A+(G=34)-(G=25→A :B+(G=26)-(G=24→B :1+pxl-Test(C+1,D :Ans+(Ans=2 and pxl-Test(C,D-1 :Ans+(Ans=3 and pxl-Test(C-1,D→F :C+(Ans=1)-(Ans=3→C :D+(F=4)-(F=2→D :Pxl-Change(A,B :Pxl-Change(C,D :End