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  • * [[TI-BASIC:Subprograms|Subprograms]]
    1 KB (149 words) - 21:03, 1 December 2017
  • * '''[[TI-BASIC:Subprograms|Subprograms]]''' -- calling one program from another, including external and internal p
    6 KB (999 words) - 18:22, 24 February 2016
  • ...you can cut down on the loading times for maps (see [[TI-BASIC:Subprograms|Subprograms]] and [[TI-BASIC:Compression|Compression]]), the easiest way to solve the p
    7 KB (1,209 words) - 18:01, 24 February 2016
  • * Place all of the calculator specific code into [[TI-BASIC:Subprograms|Subprograms]] that the main program calls: one program is your game functions that work
    9 KB (1,377 words) - 22:24, 24 February 2016
  • ...[[TI-BASIC:Controlflow|conditionals]] and overusing [[TI-BASIC:Subprograms|Subprograms]]. This is especially important because memory leaks not only take up more
    6 KB (999 words) - 00:55, 25 February 2016
  • ...TI-Basic, such as [[TI-BASIC:Movement|Movement]] or [[TI-BASIC:Subprograms|Subprograms]].
    4 KB (630 words) - 18:32, 24 February 2016
  • ...rogrammers usually design their programs to utilize [[TI-BASIC:Subprograms|Subprograms]] (calling another program from within the program) for [[TI-BASIC:Optimize
    5 KB (789 words) - 18:04, 24 February 2016
  • ...re it in its own program and have the main program call it as a [[TI-BASIC:Subprograms|subprogram]]. Because the subprogram is insignificant by itself, you should
    5 KB (789 words) - 00:57, 25 February 2016
  • ...re it in its own program and have the main program call it as a [[TI-BASIC:Subprograms|subprogram]]. Because the subprogram is insignificant by itself, you should
    4 KB (762 words) - 18:34, 24 February 2016
  • When all the subprograms are finished, the program will work as it is, in 50 or so pieces (so you ca
    8 KB (1,382 words) - 21:28, 1 December 2017
  • ...plying by a constant, there are often more efficient ways than using these subprograms. See [[Z80:Unrolled Loops|here]] for more information.
    35 KB (5,985 words) - 00:36, 24 April 2016
  • ...e. An average program, for example, includes the main program itself, some subprograms, screenshots of the program, and a readme document describing the program a
    7 KB (1,224 words) - 00:55, 25 February 2016
  • # Ensure that all needed files (programs, subprograms, and pictures) are available. It is easier if they are in the same director
    5 KB (784 words) - 18:06, 24 February 2016
  • When all the subprograms are finished, the program will work as it is, in 50 or so pieces (so you ca
    8 KB (1,384 words) - 18:13, 24 February 2016
  • ...anching]] to jump out of the For( loops to go to a While 0 loop [[TI-BASIC:Subprograms|internal subprogram]]. The reason for doing this, of course, is to avoid cr
    12 KB (2,106 words) - 18:24, 24 February 2016
  • |Can call subprograms?||Yes||No
    41 KB (6,621 words) - 00:38, 25 February 2016
  • ...am, such as a complex set of calculations or a print routine. You can make subprograms using the [[TI-BASIC:Prgm|Prgm]] command.
    28 KB (4,340 words) - 22:24, 24 February 2016

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