User contributions for KermMartian
From Learn @ Cemetech
Results for KermMartian talk block log uploads logs
A user with 311 edits. Account created on 31 January 2016.
3 February 2016
- 20:5320:53, 3 February 2016 diff hist 0 Z80:The Registers and Memory Adjusted lowercase z80
- 20:5220:52, 3 February 2016 diff hist +205 Z80:Binary, Decimal, and Hexadecimal Adjusted lowercase z80 and styling
- 20:4720:47, 3 February 2016 diff hist 0 Z80:z80 Basics Adjusted lowercase z80
- 20:3620:36, 3 February 2016 diff hist −2 Z80:Getting Started with Asm Adjusted lowercase z80
- 20:3420:34, 3 February 2016 diff hist −288 Z80:Tutorials Reorganized this a bit.
- 20:2820:28, 3 February 2016 diff hist 0 Z80:Tutorials Corrected lowercase z80
- 20:2520:25, 3 February 2016 diff hist +1,706 N Z80:Post Work Created page with "Now that you've finally released your program, you're done, right? You could be, but there's always room for improvement. This section will discuss what to do after your progr..."
- 20:2420:24, 3 February 2016 diff hist +4,046 N Z80:Polishing Created page with "You're almost there. The finish line is in sight. You've finished the program, now all you have to do is get it out there. Before you go and upload it onto ticalc.org, Cemetec..."
- 20:1920:19, 3 February 2016 diff hist −6 Z80:Optimization →xor a vs. ld a,0
- 20:1920:19, 3 February 2016 diff hist +2,683 N Z80:Optimization Created page with "After you've worked the bugs out, you may if you wish make your program smaller and run faster. This section is dedicated to just that purpose. Although there are a lot of thi..."
- 20:1820:18, 3 February 2016 diff hist +2,854 N Z80:Debugging Created page with "Everyone hates bugs. They make your program not work how you want it to, and just might trigger you to stick a sharp pointy object into your computer during debugging. Serious..."
- 20:1420:14, 3 February 2016 diff hist +7,065 N Z80:Coding Created page with "Now that we have a basic idea of what we're going to do, it's time to actually write the code. Depending on what kind of program you're creating, your code will vary a great d..."
- 20:1120:11, 3 February 2016 diff hist +3,626 N Z80:Ideas Created page with " = Step 1: Inspiration = The first part of creating a program is to get an idea and develop it. What is it you want the program to do? Is it a game, math program, or somethin..."
- 20:0620:06, 3 February 2016 diff hist +3,564 N Z80:Multi-Page Apps Created page with "The biggest advantage of flash applications over regular assembly programs is the ability to create absolutely massive projects. However, because of the way the hardware is se..."
- 20:0520:05, 3 February 2016 diff hist +3,106 N Z80:Application Variables (AppVars) Created page with "In the last tutorial we pointed out that you can not create permanent self modifying code. So, how do you save important data? The answer is in AppVar..."
- 20:0320:03, 3 February 2016 diff hist +3,617 N Z80:Application Code Created page with "Now that we have the header of the application, it's time to discuss the code for applications. Intro to Flash Applications discussed a few..."
- 20:0020:00, 3 February 2016 diff hist +9,186 N Z80:The Application Header Created page with "This page goes into details about the flash application header. The Flash application header is 128 bytes long, and to be honest is a pain because TI thought someone might act..."
- 19:5819:58, 3 February 2016 diff hist +7,789 N Z80:Intro to Flash Applications Created page with " = Memory = == ROM and RAM == In the older model calculators, there are two types of memory; ROM and RAM. ROM stands for "Read Only Memory" while RAM stands for "Random Acc..."
- 17:2317:23, 3 February 2016 diff hist +405 N Z80:IDEs Created page with "Most z80 IDEs are no longer actively being developed or supported. The exception is Cemetech's [http://sc.cemetech.net SourceCoder 3] IDE, which lets you write z80 and ez80 as..."
- 17:2117:21, 3 February 2016 diff hist +7,137 N Z80:Interrupts Created page with " = Existing Tutorials: = * [http://www.ticalc.org/archives/files/fileinfo/168/16891.html |Joe Pemberton's Interrupts Guide for TI-83+ calculators] * Note: Learn ASM in 28 day..."
- 17:1817:18, 3 February 2016 diff hist +4,506 N Z80:External Levels/Files Created page with " = Introduction = It is sometimes the case where you want your program to support external files for saving data. Some examples include Rush Hour Greyscale which has external..."
- 17:1717:17, 3 February 2016 diff hist +6,050 N Z80:Shells Created page with " Shells are programs that run other programs. Usually shells are created to put programs into one place and also provide added features that the program and user can use. Sh..."
- 17:1517:15, 3 February 2016 diff hist +5,730 N Z80:Edit Buffers Created page with " = Introduction = An edit buffer is a place where user input is stored. It can be added to, have something inserted in the middle, have something deleted, and a whole lot mo..."
- 17:1317:13, 3 February 2016 diff hist +10 Z80:Advanced Math →Conclusion
- 17:1317:13, 3 February 2016 diff hist +2,948 N Z80:Advanced Math Created page with " = Decimal Math = == Addition/Subtraction == To do addition or subtraction on an integer of arbitrary size, we use ADC. LD HL, (word1) ; Get least-significa..."
- 16:4616:46, 3 February 2016 diff hist +2,183 N Z80:Sprites Created page with " = Basic Sprites = If you are tired of using a theta sign to represent people in your games, then it is time for you to learn about sprites. Sprites are basically just pictu..."
- 16:4516:45, 3 February 2016 diff hist +71 N File:Ball.jpg Example of an 8x8 monochrome sprite, a ball with a specular reflection. current
- 16:4216:42, 3 February 2016 diff hist +2,113 N Z80:Grey Scale Created page with " = Basics = The basics of gray scale on the ti 83+ series comes down to the fact that the ti 83+ doesn't support gray scale. The calculator only has white and black, blank..."
- 16:4016:40, 3 February 2016 diff hist +56 N File:Slippy grey.gif Greyscale TI-83 Plus game sample screenshot from Slippy. current
- 16:3816:38, 3 February 2016 diff hist +110 N Z80:LUT/Jump Tables Created page with "(This tutorial page has not yet been written) {{lowercase}} Category:z80 Assembly Category:z80 Heaven"
- 16:3616:36, 3 February 2016 diff hist +17,664 N Z80:Direct Input/Output Created page with " = Introduction = One of the benefits of assembly programming is that you can directly access the hardware of your calculator. This allows you to create your own GetKey rout..."
- 16:1716:17, 3 February 2016 diff hist +5 Z80:Data Manipulation and Basic Math No edit summary
- 16:1616:16, 3 February 2016 diff hist +65 Z80:The Stack No edit summary
- 16:1316:13, 3 February 2016 diff hist +18 Z80:Input and Output →Flags: Fixed table borders
- 16:1216:12, 3 February 2016 diff hist +4,936 N Z80:Floating-Point Variables Created page with " = Introduction = It's great to be able to do integer math, but at some point, the limitations of 8/16-bit math won't meet your program's needs, especially for programs deal..."
- 16:0916:09, 3 February 2016 diff hist +1,930 N Z80:The Stack Created page with " = Introduction = Consider the following scenario. You want to write a loop that will continuously display the getkey code for the key you press, until you press enter. The..."
- 16:0716:07, 3 February 2016 diff hist +5,674 N Z80:Data Manipulation and Basic Math Created page with " = Introduction = If you're ever going to get anything do in assembly, you'll probably find yourself having to manipulate data and do basic math on your calculator. However..."
- 16:0416:04, 3 February 2016 diff hist +15,856 N Z80:Input and Output Created page with " = Existing Tutorials = * Sigma's [http://media.taricorp/83pa28d/lesson/day11.html Learn Assembly in 28 Days, Day 11]. * Sigma's [http://media.taricorp/83pa28d/lesson/day12...."
- 07:0307:03, 3 February 2016 diff hist −2 m Z80:Flags and Bit-Level Instructions →Existing Tutorials
- 07:0207:02, 3 February 2016 diff hist +11,982 N Z80:Flags and Bit-Level Instructions Initial content
- 06:5106:51, 3 February 2016 diff hist +220 N Category:Z80 Heaven Created page with "The content in this category was kindly contributed by the administrators of z80 Heaven, both to provide an archive of their content for posterity and to ensure that the mater..." current
- 06:4306:43, 3 February 2016 diff hist +112 N Template:Lowercase Created page with "<span style="display:none">{{DISPLAYTITLE:{{#if:{{NAMESPACE}}|{{NAMESPACE}}:|}}{{lcfirst:{{PAGENAME}}}}}}</span>" current
- 06:3106:31, 3 February 2016 diff hist −34 Z80:Control Structures Fixed links to opcodes, macros.
- 06:2606:26, 3 February 2016 diff hist +176 Z80:Binary, Decimal, and Hexadecimal Fixed math.
- 06:2006:20, 3 February 2016 diff hist +21 Z80:Getting Started with Asm →Compiling: Fixed table
- 06:1806:18, 3 February 2016 diff hist +43 Main Page No edit summary
- 03:1203:12, 3 February 2016 diff hist +73 Z80:The Registers and Memory No edit summary
- 02:3302:33, 3 February 2016 diff hist +3 Z80:z80 Basics No edit summary
- 00:5300:53, 3 February 2016 diff hist +9,981 N Z80:Control Structures Created page with " = Existing tutorials = * Sigma's [http://http://media.taricorp.net/83pa28d/lesson/day07.html Learn Assembly in 28 days, Day 7]. * Iambian's [http://iambianet.freewebpage.or..."
- 00:4900:49, 3 February 2016 diff hist +13,109 N Z80:The Registers and Memory Created page with "= Existing tutorials = * Sigma's [http://http://media.taricorp.net/83pa28d/lesson/day03.html Learn Assembly in 28 Days, Day 3] (scroll past the number bases section). * Iambi..."