Difference between revisions of "TI-BASIC:Deck Of Cards"
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|variable=L₁, ∟DECK | |variable=L₁, ∟DECK | ||
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|download=[file deckofcards.zip] | |download=[file deckofcards.zip] | ||
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Latest revision as of 22:10, 24 February 2016
Routine Summary
Simulates a standard 52-card deck of cards.
Inputs
None
Outputs
∟DECK - the cards, in the format:
Value.Suit
Value is 1..13 Suit is 0, .25, .5, .75
Variables Used
L₁, ∟DECK
Calculator Compatibility
TI-83/84/+/SE
Download
Creating the deck
seq(X/4,X,4,55→DECK
Shuffling the deck
rand(52→L₁ SortA(L₁,∟DECK
Accessing individual cards
∟DECK(I Disp "VALUE:",sub("A23456789TJQK",int(Ans),1 Disp "SUIT:",sub("SHCD",4fPart(Ans)+1, 1
The cards in the deck are stored in the form Value.Suit, where the value of the card (Ace through King) is encoded as a number 1 through 13; and the suit of the card is the fractional part, encoded as one of 0, 0.25, 0.5, or 0.75. In the above code (accessing individual cards), the convention is that 0=Spades, 0.25=Hearts, 0.5=Clubs, 0.75=Diamonds; however, you can pick any order as long as you're consistent.
Since any value from 1.00 to 13.75, that's 1/4 of an integer, is a valid card, we can generate the entire deck as 1/4 of the values {4,5, ..., 54, 55}.
When shuffling the deck, we generate a random list in L₁, then use SortA( to sort ∟DECK by the values in L₁. Since the values in L₁ are random, this has the effect of sorting ∟DECK in a random order.
The main overhead of this shuffling method, however, is that generating a random list might take a long time (around a second or two). To avoid this, you can generate individual elements of L₁ randomly in a GetKey loop, while waiting for a key, then use L₁ to shuffle later. Since shuffling isn't done often, by the time you need to shuffle, L₁ will most likely be fully randomized already.
Finally, accessing the cards is done using FPart( and Int(. If a variable X is encoded in the same way that we encode cards, int(X) will return its value (1-13) and 4fPart(X)+1 will return its suit as a number 1-4.