TI-BASIC:Techniques: Difference between revisions

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There are various techniques you can use within your program in order to emulate different elements used in games and math.  Here is a list of techniques you can use to accomplish all the elements of a good game and more.
There are various techniques you can use within your program in order to emulate different elements used in games and math.  Here is a list of techniques you can use to accomplish all the elements of a good game and more.


<module ListPages tags="+techniques" order="titleAsc" separate="false" perPage="1000">
* %%title_linked%%
</module>
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* [[TI-BASIC:Piecewise_Expressions|Piecewise Expr's]]
* [[TI-BASIC:Piecewise_Expressions|Piecewise Expr's]]
* [[TI-BASIC:Friendly_Window|Friendly Windows]]
* [[TI-BASIC:Friendly_Window|Friendly Windows]]
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* [[TI-BASIC:Recursion|Recursion]]
* [[TI-BASIC:Recursion|Recursion]]
* [[TI-BASIC:Assembly|Assembly]]
* [[TI-BASIC:Assembly|Assembly]]
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Latest revision as of 21:03, 1 December 2017

This article is part of the coding stage of the Development cycle.

There are various techniques you can use within your program in order to emulate different elements used in games and math. Here is a list of techniques you can use to accomplish all the elements of a good game and more.

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