Difference between revisions of "TI-BASIC:Techniques"
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There are various techniques you can use within your program in order to emulate different elements used in games and math. Here is a list of techniques you can use to accomplish all the elements of a good game and more. | There are various techniques you can use within your program in order to emulate different elements used in games and math. Here is a list of techniques you can use to accomplish all the elements of a good game and more. | ||
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* [[TI-BASIC:Piecewise_Expressions|Piecewise Expr's]] | * [[TI-BASIC:Piecewise_Expressions|Piecewise Expr's]] | ||
* [[TI-BASIC:Friendly_Window|Friendly Windows]] | * [[TI-BASIC:Friendly_Window|Friendly Windows]] | ||
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* [[TI-BASIC:Recursion|Recursion]] | * [[TI-BASIC:Recursion|Recursion]] | ||
* [[TI-BASIC:Assembly|Assembly]] | * [[TI-BASIC:Assembly|Assembly]] | ||
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{{Template:TI-BASIC:Next-prev | {{Template:TI-BASIC:Next-prev |
Latest revision as of 21:03, 1 December 2017
This article is part of the coding stage of the Development cycle. |
There are various techniques you can use within your program in order to emulate different elements used in games and math. Here is a list of techniques you can use to accomplish all the elements of a good game and more.
- Piecewise Expr's
- Friendly Windows
- Animation
- Custom Menus
- Cryptography (Codes and Ciphers)
- Saving Games
- Highscores
- Compression
- Making Maps
- Movement in Maps
- Custom Text Input
- Advanced Graphics
- Program Protection
- Look-Up Tables
- Self-Modifying Code
- Grouping Programs
- Subprograms
- Multiplayer
- Validation
- Recursion
- Assembly
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