Difference between revisions of "TI-BASIC:SK:Exercises Graphics"
From Learn @ Cemetech
Jump to navigationJump to search (Automated internal link correction) |
(Automated internal link correction) |
||
(One intermediate revision by the same user not shown) | |||
Line 17: | Line 17: | ||
{{Template:TI-BASIC:Next-prev | {{Template:TI-BASIC:Next-prev | ||
− | |prevpage = | + | |prevpage = TI-BASIC:SK:Summary_Graphics |
|prevtitle = Summary | |prevtitle = Summary | ||
− | |tocpage = | + | |tocpage = TI-BASIC:Starter_Kit |
|toctitle = Table of Contents | |toctitle = Table of Contents | ||
− | |nextpage = | + | |nextpage = TI-BASIC:SK:Pong |
|nexttitle = Sample Program: Pong}}[[Category:TI-BASIC]] | |nexttitle = Sample Program: Pong}}[[Category:TI-BASIC]] | ||
[[Category:TIBD]] | [[Category:TIBD]] |
Latest revision as of 00:56, 25 February 2016
Contents
Review
- Where can you find most drawing commands?
- What does a GDB store?
- What does a Pic store?
- Which command allows you to select a mark type?
- Are the coordinates the same for Point and Pixel Commands?
- What do you do you enable the fast circle flag?
- How do you erase a line?
- How do you get large text on the graphscreen?
Exercises
- Create a program that inverts random blocks of the graph screen.
- Create a program that uses text sprites to make a drawing, then store that to a Pic.
<< Summary | Table of Contents | Sample Program: Pong >> |