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	<title>TI-BASIC:Recallpic - Revision history</title>
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	<updated>2026-04-29T17:38:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://learn.cemetech.net/index.php?title=TI-BASIC:Recallpic&amp;diff=905&amp;oldid=prev</id>
		<title>Maintenance script: Initial automated import</title>
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		<updated>2016-02-24T18:24:39Z</updated>

		<summary type="html">&lt;p&gt;Initial automated import&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:TI-BASIC:Command&lt;br /&gt;
|picture=RECALLPIC.GIF&lt;br /&gt;
|summary=Recalls a saved picture (one of Pic1, Pic2, ..., Pic0) to the graph screen.&lt;br /&gt;
|syntax=RecallPic &amp;#039;&amp;#039;number&amp;#039;&amp;#039;&lt;br /&gt;
|location=Press:&lt;br /&gt;
# 2nd DRAW to access the draw menu.&lt;br /&gt;
# LEFT to access the STO submenu.&lt;br /&gt;
# 2 to select RecallPic, or use arrows and ENTER.&lt;br /&gt;
|compatibility=TI-83/84/+/SE&lt;br /&gt;
|size=1 byte&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
RecallPic draws a saved picture to the graph screen (to save a picture, draw it on the graph screen, then save it with [[TI-BASIC:Storepic|StorePic]]). If something is already drawn on the graph screen, RecallPic will draw new pixels where needed, but it will not erase anything. As a result, you often want to [[TI-BASIC:Clrdraw|ClrDraw]] before recalling a picture.&lt;br /&gt;
&lt;br /&gt;
The number passed to RecallPic must be one of 0 through 9. It has to be a number: RecallPic X will not work, even if X contains a value 0 through 9.&lt;br /&gt;
&lt;br /&gt;
= Advanced Uses =&lt;br /&gt;
&lt;br /&gt;
A combination of StorePic and RecallPic can be used to maintain a background over which another [[TI-BASIC:Glossary#s|sprite]] moves:&lt;br /&gt;
&lt;br /&gt;
# Draw the background, and save it to a picture file with StorePic.&lt;br /&gt;
# Next, draw the sprite to the screen.&lt;br /&gt;
# When you want to move the sprite, erase it, then use RecallPic to draw the background again.&lt;br /&gt;
# Then draw the sprite to its new location on the screen again (this can be done before or after using RecallPic).&lt;br /&gt;
&lt;br /&gt;
Also, if a screen in your program takes more than a second to draw, and is displayed several times, you might want to consider storing it to a picture the first time it&amp;#039;s drawn, and then recalling it every next time you want to draw it.&lt;br /&gt;
&lt;br /&gt;
= Error Conditions =&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[TI-BASIC:Errors#datatype|ERR:DATA TYPE]]&amp;#039;&amp;#039;&amp;#039; is thrown if the argument is not a &amp;#039;&amp;#039;&amp;#039;number&amp;#039;&amp;#039;&amp;#039; 0 through 9.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[TI-BASIC:Errors#undefined|ERR:UNDEFINED]]&amp;#039;&amp;#039;&amp;#039; is thrown if the requested picture does not exist.&lt;br /&gt;
&lt;br /&gt;
= Related Commands =&lt;br /&gt;
&lt;br /&gt;
* [[TI-BASIC:Clrdraw|ClrDraw]]&lt;br /&gt;
* [[TI-BASIC:Storepic|StorePic]][[Category:TI-BASIC]]&lt;br /&gt;
[[Category:TIBD]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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