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  • * [[TI-BASIC:Key_Code_Retriever|Key Code Retriever]]
    825 bytes (113 words) - 21:56, 24 February 2016
  • ..., primarily focusing on the structure and appearance of the code. Although code conventions are generally subjective and informal, just the individual pref ...understand, but also eliminates a lot of the difficulty in maintaining it. Code conventions are also important in group projects, where multiple people are
    5 KB (794 words) - 18:02, 24 February 2016
  • 69 bytes (7 words) - 18:06, 24 February 2016
  • {{Template:TI-BASIC:Code |code=
    602 bytes (98 words) - 18:07, 24 February 2016
  • ...te the name and model of your calculator in the table below, then use this code to measure your loop overhead (with an empty line). Alternatively, use the following timing code to include storing to Ans (":1") in the overhead:
    9 KB (958 words) - 17:45, 3 May 2016
  • ...tructure and organization. Where the spaghetti name comes from is that the code becomes difficult to read and understand, similar to how it is difficult to Besides making code hard to read and understand, spaghetti code also has some other disadvantages associated with it:
    2 KB (358 words) - 18:27, 24 February 2016
  • |summary=Retrieves the key code of any key pressed This routine loops until a key is pressed. When a key is pressed, the key code for that specific key is displayed.[[Category:TI-BASIC]]
    380 bytes (55 words) - 22:13, 24 February 2016
  • Now that we have the header of the application, it's time to discuss the code for applications. [[Z80:Intro to Flash Applications|Intro to Flash Applicat ...te a few of the novelties of flash application programming. So, here's the code (with out header):
    4 KB (541 words) - 08:00, 6 February 2016

Page text matches

  • When creating a subprogram, you take whatever code you want from the parent program and put it in its own program (see [[TI-BA ...nderstand and update (in fact, it's actually a [[TI-BASIC:Code_Conventions|code convention]]), and helps cut down the potential for [[TI-BASIC:Errors|memor
    34 KB (5,832 words) - 18:36, 24 February 2016
  • ...easy to mess up your program, overwriting or deleting necessary pieces of code. If you just spent several hours working on your program, you don't want to = Simplify the Code =
    14 KB (2,449 words) - 00:39, 25 February 2016
  • ...s://www.cemetech.net/forum/profile.php?mode=viewprofile&u=10064 <code>PT_</code>]. ICE allows you to create advanced programs right on your 84+ CE without ...and use ICE to compile your program into eZ80 assembly, A.K.A raw machine code for your calculator. This means that your ICE programs will run much faster
    68 KB (11,666 words) - 22:35, 14 June 2018
  • ...re of the TI-Basic community: allowing others to study and learn from your code, and to use the techniques and concepts in their programs, increases the qu = Put the Code Together =
    17 KB (2,996 words) - 00:38, 25 February 2016
  • = The Code = To achieve the function of movement, we need to use some intense code and combine that with the attribute of getKey. First of all, the object th
    15 KB (2,588 words) - 00:56, 25 February 2016
  • ...ly write the code. Depending on what kind of program you're creating, your code will vary a great deal. However, it is possible to provide a few tips on co If you don't know already, re-writing the same code multiple times is a waste of time and space. Instead, it is much more effic
    8 KB (1,272 words) - 08:01, 6 February 2016
  • ...keep track of time in games because they operate regardless of what other code is currently being executed. There are two kinds of interrupts: hardware an ...-Calculators, an interrupt is never triggered. You can test this with this code:
    7 KB (1,090 words) - 06:16, 5 February 2016
  • Controlling flow defines the order in which a program runs, what line of code will be executed next; to repeat or skip a group of commands. There are thr ...ccur -- directing the flow of program execution. Conditionals determine if code will be executed or not.
    31 KB (5,464 words) - 00:37, 25 February 2016
  • ...do so until the condition after While becomes false. Let us consider this code: This code, of course, initially stores 3 into A. Then, it encounters the While loop.
    16 KB (2,791 words) - 00:57, 25 February 2016
  • The table of key code values is stored at '''(KeyExtend)'''. '''kExtendEcho2 ($FC)''' holds the last key code returned from GetKey, which is also stored into the accumulator after calli
    6 KB (683 words) - 08:28, 6 February 2016
  • ...lp you determine the flow of the program. It would be really boring if the code executed each line once from the beginning of the program to the end. We ne ...ly, testing conditions are a vital part to programming code. If a piece of code is continually run from start to finish without conditions, it's usually no
    10 KB (1,600 words) - 07:57, 6 February 2016
  • ...ach time through the game loop. In addition, if you enter a large block of code for the player, it will take a while before the other players have a chance This is code determines which assigns each calculator with a unique identity:
    18 KB (2,917 words) - 00:37, 25 February 2016
  • ...ress alpha followed by up or down, you will scroll a whole page of program code. In addition, 2nd right will take you to the end of your current line, and ...king up just consists of creating a new program, and recalling the program code into that program. However, if your program uses several programs and other
    5 KB (789 words) - 00:57, 25 February 2016
  • ...ress alpha followed by up or down, you will scroll a whole page of program code. In addition, 2nd right will take you to the end of your current line, and ...king up just consists of creating a new program, and recalling the program code into that program. However, if your program uses several programs and other
    4 KB (762 words) - 18:34, 24 February 2016
  • = The Code = This is the basis for the code used in the two later examples. An explanation for why it works can be see
    7 KB (1,212 words) - 00:39, 25 February 2016
  • In the beginning of programming, programmers had to write code by manually setting on/off switches. Depending on whether the switch was se ...ent of compilers. These were primitive programs that took user inputs (the code) and turned them into on/off data that the computer could use. The basis of
    10 KB (1,648 words) - 20:11, 19 May 2016
  • ...screen. Notice that it only displays a character, though. Below is some code that would display text: ...gs because it to your calculator it is all the same thing (pictures, text, code, data, etc.).
    16 KB (2,502 words) - 18:52, 6 March 2017
  • ...ounter (often we use B to take advantage of DJNZ), we can copy the looping code the fixed number of times. ...ed from the original. However, comparing the sizes, the optimised unrolled code is 43 bytes compared to 13 bytes.
    13 KB (1,775 words) - 08:12, 6 February 2016
  • ..., primarily focusing on the structure and appearance of the code. Although code conventions are generally subjective and informal, just the individual pref ...understand, but also eliminates a lot of the difficulty in maintaining it. Code conventions are also important in group projects, where multiple people are
    5 KB (794 words) - 18:02, 24 February 2016
  • ...es the end of the code, so if you are developing a game or so you need the code to flow correctly and execute over and over (for example for checking if yo ...not have exactly 101 uses, they are some of the most spectacular pieces of code that enable iterations to be made so that a game can constantly update itse
    5 KB (877 words) - 00:56, 25 February 2016

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